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Built for player conflict

More ThanJust PvP.

SoupHavoc combines classic Minecraft 1.8.9 Soup PvP with survival, raiding and systems designed to create rivalries, hunts, risk and reasons to fight.

Development status: the KitPvP testing beta is playable now while the full Survival experience and its wider feature set continue to be developed and tested.
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Classic Soup PvP

Mushroom soup provides fast healing during combat, making inventory control, soup timing and refilling part of the fight. SoupHavoc is built around the speed and feel of old-school 1.8-era PvP rather than modern combat.

Read our full guide to Soup PvP →

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Survival & Raiding

The full Survival server is designed around building a base, gathering resources, protecting your loot and raiding rivals. PvP has consequences because gear, territory and resources matter outside the arena.

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Teams & Rivalries

Create a team, manage members and establish team locations. Friendly-fire controls and team communication support organised groups while still leaving room for solo players and smaller alliances.

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Player Tracking

Players can use SoupHavoc's directional tracking system to hunt others rather than receiving exact coordinates. The goal is to keep a large survival world active and make hiding, pursuing and escaping part of PvP.

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Physical Gold Economy

Gold ingots are tied directly to the economy. Players can deposit and withdraw physical gold and trade through a player-driven marketplace, connecting wealth to resources that exist in the world.

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Player Bounties

Put gold behind a rivalry by placing bounties on other players. Bounties give hunters a reason to seek out valuable targets and connect PvP directly to the server economy.

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KOTH & World Events

King of the Hill and other events create temporary objectives worth fighting over. KOTH rewards are designed to support both solo captures and contributing team members rather than simply multiplying rewards for large groups.

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Player Warps

Create personal locations and return to them without turning survival into unrestricted teleportation. Combat and nearby-player checks help prevent warps from becoming an easy escape from danger.

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Mob Capture

Capture selected mobs by throwing eggs at them, with configurable experience costs and success chances. It adds another survival objective while keeping the mechanic controlled by server balance.

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Protected Spawn

A protected spawn gives players a safe place to arrive, regroup and access server systems. Protection, teleport checks and build restrictions are designed to prevent common spawn abuse without removing danger from the wider world.

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KitPvP Testing Beta — Play Now

You do not need to wait for Survival to start fighting. The current SoupHavoc KitPvP testing beta lets players test classic Soup combat, kits and server mechanics while development continues. Feedback and bug reports from these fights help improve the systems that Survival will rely on.

See KitPvP beta details and how to join →

Get in early

Help Shape SoupHavoc

Join the KitPvP beta today, test the combat and follow development as we build the full Survival Soup PvP and raiding experience.